ABREACTION: The expression of forgotten
material in the presence of a therapist. A necessary part of the age
regression hypnotherapy of a multiple to neutralize a persecutor
ACCEPTANCE: "Owning" the traumatic memory and its associated
emotions by the adult patient. A necessary process after age
regression reveals important trauma to an alter-personality.
AGAPE: Love that is spiritual, not sexual, in its nature.
AGE REGRESSION, HYPNOTIC (AGE REVIVIFICATION IN GRADE 5
HYPNOTIZABLE PERSONS): Taking the patient back in time when in
trance. Multiples, being highly hypnotizable, will appear to be the
youngster (reliving) that actually lived at that earlier date. This
is a necessary technique to neutralize persecutor
ALTER-PERSONALITIES ("ALTERS"): A Mental Entity (ME) created
by the ISH/Essence of the patient, by the process of dissociation,
for the purpose of operating the body so that the person will
survive life-threatening trauma. The ISH/Essence creates them from
personality characteristics available to the Original Personality
and programs them to perform certain needed survival-oriented
functions. Types include:
A. False-Fronts: These are designed for
everyday social functioning and replace the absent Original
Personality. These alter-personalities will not be able to
process negative emotions such as anger. If the abuse continues,
they will develop anger, which they cannot deal with, so the ISH/Essence
must create a Persecutor alter-personality to manage the anger.
B. Persecutors: These alter-personalities
are designed to accept, hold, process and express forbidden
negative emotions. They commonly make themselves as clones of
the abuser, using the defense mechanism of "identification with
the aggressor." (If one is the abuser, then one cannot be killed
by that abuser.) The Persecutors require most of the
reconstructive therapy time, so that they can be neutralized and
integrated with the Original Personality.
C. Helpers: When a Persecutor causes such
social trouble that the patient is in danger, the balance of
forces is maintained by the ISH creating a specific Helper
alter-personality who is assigned deal with that Persecutor.
D. Handicapped: Some alter-personalities
will be developed with "useful" handicaps, such as deafness to
avoid hearing parents arguing.
E. Identifiers: Some alter-personalities
will be developed by identification with other persons, such as
playmates or caretakers.
BIRTH PERSONALITY: The Emotional Self which existed at birth,
bonded to the Essence. (Kanjou in Japanese)
PLAYMATE: A Mental Entity (ME) made by imagination by the
Emotional Self, for companionship and advice. It can exist within or
outside of the individual who made it. It can be destroyed by its
creator as by act of will. It is fueled by human emotions, such as
BIP: Acronym for Benign Imaginary Playmate
CELESTIAL INTELLIGENT ENERGY:
Full-time residents of Thoughtspace, nonmaterial beings who have
never inhabited human bodies of their own. Called Angels by
CIE: Acronym for
Celestial Intelligent Energy
CREATOR, THE: CIE's preferred term for God. All pervasive
consciousness, the perfect originator and ruler of the physical and
nonphysical universes, the director of all that the CIE do in all
CONSCIOUSNESS: Intelligent energy
DISCHARGE: Release of negative emotions from the patient
during hypnosis. Highly hypnotizable patients sense their negative
emotions as energy in their bodies and can be instructed to move
that "anger energy" out of their body into an object, such as a
bottle or can.
for Dissociative Identity Disorder
EMOTIONAL SELF: That part of the bipartite mind which is
originally bonded with the Essence, and which in constantly
interactive with the brain and its neurohormones. It is less mature
than the Essence, and it responds to stimuli with emotional
reactions. (Kanjou in Japanese)
spiritual nature of human beings, regarded as immortal, separable
from the body at death. When dissociation occurs before the age of
seven, the Essence takes on the role of Inner Self Helper (ISH).
(Risei in Japanese)
FREEZING THE FRAME: An hypnotic technique used during age
regression to a traumatic event. The therapist asks the subject to
stop the action of an individual being viewed, go into the person's
mind to read their thoughts and perceive their emotions.
IMAGINARY MALIGNANT PLAYMATE: A Mental Entity (ME) created by
the imagination of the Emotional Self, fueled by raw emotions, such
as anger or revenge. It can reside either within or outside of the
human who made it. It can be destroyed by the one who made it by an
act of will.
IMP: Acronym for Imaginary Malignant Playmate
INNER SELF HELPER
(aka Allisonian ISH): A role needed for disaster control assumed
by the Essence of a highly hypnotizable person who dissociates
before the age of seven because of life-threatening trauma.
COMPANION: Emotional imaginary creation, either inside or
outside the body.
INTUITION: The act or
faculty of knowing or sensing without the use of rational processes;
immediate cognition. One function of the Essence of each human.
MENTAL ENTITY: A neutral term for any psychic entity which
takes control of the body from the Emotional Self or Essence. This
term is meant to include both alter-personalities and all kinds of
thoughtforms, such as imaginary playmates.
ME: Acronym for Mental Entity.
MULTIPLE PERSONALITY DISORDER
for Multiple Personality Disorder
ORIGINAL PERSONALITY: The Emotional Self which existed at the
age/time when the Essence first dissociated from it. It is the Birth
Personality plus whatever traits it has acquired since birth.
(Kanjou in Japanese)
PERSONA: pl. personas. The role that one assumes or displays
in public or society; one's public image or personality, as
distinguished from the inner self. Also known as the Emotional Self,
Original Personality, or Birth Personality. (Kanjou in Japanese)
"real world" we inhabit, composed of objects and forces causing them
to relate to one another, limited in time and space, with rules
governing how objects relate to each other.
PSYCHOLOGICAL INTEGRATION: The process during which all
alter-personalities, including the "reformed persecutors," are
accepted into the Original Personality as her character traits.
REFRAMING: Finding a more positive point of view of the
conflict situation. During age-revivification, the therapist
proposes a view that will encourage the patient to neutralize her
conflictual feelings, and the patient accepts it. Another term is
SPIRITUAL GUARDIAN OF THE
ESSENCE: A CIE who is assigned to 150 Essences, to assign
family members, schooling, occupations, and to protect from physical
death prior to the end of the Life Plan.
SPIRITUAL INTEGRATION: The process of combining of the
Essence with the Emotional Self of the person who was formally
suffering from Multiple Personality Disorder. This takes place
subsequent to Psychological Integration after the Emotional Self had
matured to adulthood, emotionally.
SPIRITUAL TEACHER OF THE
GUARDIANS OF THE ESSENCES: A CIE who is assigned to 150,000
Spiritual Guardian to teach Essences during sleep and between
SPIRITUAL PROFESSOR OF THE
TEACHERS OF THE GUARDIANS OF THE ESSENCES: A CIE who is
Project Manager for 250,000 Spiritual Teachers and their Guardians
THOUGHTFORM: A psychic creation by imagination of the
Emotional Self. Varieties include Imaginary Playmates and
Companions, possessing evil spirits, and all forms of MEs which
anyone's imagination can conjure up. There are no limits to what
varieties can be imagined into existence.
nonmaterial universe in which thought is the means of communication,
a coexistent universe of energy which is eternal and infinite, and
which existed prior to the creation of Physicalspace. The source of
all life energy in Physicalspace.
TOUCH ON THE FOREHEAD: A technique a therapist of a multiple
can use to bring out a helper alter-personality in a time of crisis.
By the therapist touching the "frontal chakra" between the eyebrows,
the ISH or a helper alter-personality is enabled to take over
control of the body.
WHIMP (Acronym for Whoever Has an Imaginary Malignant
Playmate): The person whose Emotional Self uses imagination to
create an IMP to hurt someone else.